

+5 blaster bolt deflection for late game. I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and pump up int to 14. Description: This Jedi seeks to bring balance to the universe.
A Jedi Consular gain's a new feat at ever other level, you can see a chart of this progression here: Jedi Consular - 1, 3, 6, 9, 12, 15, 18. Force breach (suppression) purges buffs from enemy jedi. Skills: 2 persuade, 5 repair. Use a single ranged weapon to take advantage of dexterity and stay out of danger. In KOTOR 2 the beggining is boring, you cant have a lightsaber for a very long time, which is bad for guardian (weapon master) which relies on lightsabers.
This mostly affects the early game where the warrior classes tended to … Spend all points in repair until reaching 13 ranks, then the rest in persuade. Both are talented voice actors, so I got no clue what the director was doing with them both. Nerve Amplifier Belt: immunity to mind-affecting (Eastern Dune Sea, Tatooine), only necessary for final boss, otherwise use: Baragwin Stealth Unit: +3 dexterity, +4 awareness, +10 stealth (Yavin).
It is impulsive, I like being able to use a wide variety of force powers without worrying about force point costs, and if you do consider this half alternative to the Jedi Consular approach: Originally, when you make your starting character, for the attributes give him/her 15 wisdom, 15 strength, and 14 or … I like the Jedi Guardian because its the weapon whip *** class, but with the consular you can get a … For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. KotOR II Forum Buy The Game. To stay up to date with the latest mobile gaming guides, news, and reviews, follow Pocket Tactics on Twitter and Steam News Hub. Would a dark side Consular/Sith Lord be better? I kind of like it. Wisdom and charisma treated at equal priority for maximized force power difficulty class and force points. Comprendre Kotor 2 Je n'ai rien compris à Kotor 2 Les 4 jours qui précèdent Kotor 2 Chronologie - 10 ans avant Kotor 2 Chronologie - L'Ancienne République Chronologie de Maître Gnost Dural Tout le monde cherche l'Exilée L'an Rely on party members and allow them to tank damage.
It is unknown yet if a KOTOR 3 will come out, but a internet game called Star Wars: The Old Republic came out after KOTOR 2. Star Wars: Knights of the Old Republic 2 builds – the best Kotor 2 builds for each class Build the best Jedi or Sith with these build strategies One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. Gamer's Little Playground 327,865 views 7:48:18 2.1 Sith Warrior 2.2 Sith Inquisitor 2.3 Bounty Hunter 2.4 Imperial Agent 3 Rise of the Hutt Cartel 4 Forged Alliances/Shadow of Revan 5 Knights of the Fallen Empire. 5.1 KotFE Former Companions 6 Knights of the Eternal Throne 7 Jedi Under Siege 8 Onslaught Don’t worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. 16 starting charisma for passing all persuade checks on Taris.
Feats: dueling and toughness. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Skills: 2 persuade, 5 repair.
Whether beset by an army of assassin droids or caught in the middle of soured negotiations, the Jedi Consular fights with an open conduit for the Force manipulating massive forces to disable or even destroy their enemies. 2.2 Sith Assassin 2.3 Sith Lord Once your character has reached level 15 and become sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force (signalled by a scene of Visas and her master), speaking to Kreia will open the following dialog: Sorry this isn't Mass Effect, besides in the first kotor you play as Revan in the second, he ventures off into unknown space so you play as a Jedi Exile instead. Defeat the final boss with the consular as easily as possible. Look at your Wisdom too, since that’ll help with your force powers. Star Wars Knights of the Old Republic II: The Sith Lords - Walkthrough + Strategy Guide Jedi Consular may refer to: Jedi Consular (title) - A title within the Jedi Order.
Female consular is defintely a bit better and improves throughout expansions, both aren't fantastic through, male consular had me nodding off. Any way, I love lightsabers and so naturally I was a guardian. Burst of Speed is a great Force Power to work towards as well. If you’re focusing on defensive powers, it’s a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Destroy Droid (1 2 3) Ok another light side power.
Additionally, the only charisma boost in the game is exclusive to light side consulars. Light side characters get more defensive powers, dark side get more offensive powers. Skill points get useless after you've got more than you need or have T3 on your party. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. Prerequisites: Level 6 Jedi Consular This feat adds +2 to the Difficulty Class for all saving throws against the character's Force powers. Previously reported Glitches for KOTOR 2.

Screenshot includes all end-game buffs for final fight: Master valor, master speed, improved energy resistance. Use the security console in the main hold to open the Trending pages. He was five and counting on his incredible luck to pull him through each time.
However, defense is still important during the final stages of the game. Class: Jedi Consular - Jedi Master (19 and 9) We want a lot of Force Powers, a lot of Force Points and the extra power behind the Force so we're going with this combo. Knights of the Old Republic. If you're dead set on going consular/jedi master you could still get away with force lightning everything by the end game as a back up plan, but statis fields would be more role playish.
Several decades after his death, Kreia served as a Jedi Consular and Master and was a historian and librarian. History Talk (0) The companions of the Jedi Exile in Star Wars: Knights of the Old Republic II: The Sith Lords. Kotor 2 Consular Weapon Master Build I like tánking through my competitors, therefore a Protector with Power Jump is definitely generally a must for me. Meets minimum 17 repair skill to fully repair and upgrade HK-47.
Sapith crystal: +3 attack, +4 energy damage (Temple, final planet of the game). Maximize force power difficulty class, number of feats/force powers, hit points, defense, and saves. All classes in KOTOR 2 have the same base attack bonus progression, which means that guardians and soldiers are no longer notably more accurate than other scouts, scoundrels, sentinels, and consular.
Cure for general healing, kept at first level. Hey, I just beat KOTOR 2 for the first time. Master valor should be prioritized first after affect/dominate mind.
Donâ t worry about support powers for your main â ¦ of 2 - Kotor 2 Sith classes - posted in KotOR Series: Haha the last post was april in 2010. They focus less on physical combat and more on mental disciplines in order to augment their mastery of the Force. Well, for those of you who have played KOTOR 2, how would a lightside consular/Jedi Master fair? We’ve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can.
